More About Me
I am a gameplay programmer that is constantly learning and striving to be better through continued education and practice. I endeavor to support others with any issues, both in my personal and professional life. I have strong communications skills and work ethics. My personal goal is to be a part of developing games for the enjoyment of others.
In 2023, I earned a Bachelor of Performing Arts in 3D Animation and Game Design with a concentration in programming from the School of Media and Design at the University of the Incarnate Word. During this time I worked on multiple game development projects across differing game engines as well as studying art, modelling and design.
In 2019 I began using C# and in 2020 C++ to develop games in the Unity and Unreal Engines respectively. For my senior thesis I worked as the lead programmer for two individual game development teams; one team using Unity for a game called “Fighting Fangs” and the other Unreal for the game “Way of the Gods”. As part of my role on these project I debugged and ensured a smooth transition to weekly builds. During this time I became familiar with Visual Studio, it’s build-in debugging tools and GitHub.
I am keen to sharpen my game development skills and open to all opportunities to further my experience and education. Please reach out to me here.
Hobbies
Golfing
Reading
listening to music
playing games
playing keyboard instruments (xylophone types not piano)
watching movies
Personal Stuff
I grew up in a large family of 10 kids, 7 brothers and 2 sisters, I being the 8th oldest out of the 10. I consider myself to be tolerant of other people’s lifestyles, for example whether or not they are part of the LGBTQ+ community, because 2 of my brothers are part of said community. I have no bias on these kinds of things, people can live however they want to. I do not like to talk about politics very much; I have my opinions, others have theirs, and I just leave it at that.
During my high school years, I was part of the school’s band and golf team. This is where my love for music deepened and where I found a new hobby that I hope to continue in my free time. Throughout my life, I had put my focus towards my education, and while that is good I developed a habit of overworking myself especially in university. It’s weird, when I get overworked, I take a break but by doing so I feel guilty about it. I would say that that’s my biggest weakness as an employee, I work too hard.
When I was deciding what my concentration should have been, I was stuck between animation and programming. I liked both animation and programming, but the deciding factor was that half my class was going to choose animation and the other half modeling. I chose programming because it was a new pathway for UIW and I wanted to be a pioneer for that pathway, I thought it would be cool. As far as modeling, I made the choice not to be a modeler because I was not confident in my abilities as a modeler. Here is a link to my artstation and you can be the judge of that, fair warning it is terrible.