Way Of The Gods
Way of the Gods[2022-2023]
Developed by the Sacred Snails team at UIW Studios
Responsible for
Input Combination system
AI logic
Navigation system
Dialogue System
Way of the Gods was one of my projects for senior thesis. I was in a group of 7 individuals, including myself, as the lead programmer for this project. My classmates and I worked on this project in March of 2022 (pre-production), and in full production by august 2022 until April 2023. I chose this project to show off because it is one of the more technical projects, and the most finished projects, that I had made in my college career. Our objective for this project was to create a game that had QTE styled combat between the player and the A.I and have in game cinematics at key areas of the game in Unreal engine 5. My main goal was to make a game that would look great and be fun to play. I believe the game met my team’s main objectives. Originally, we had wanted to have the game as couch co-op multiplayer game, but due to it being out of scope, we had to cut back and make it single player and change the story quite a bit. One of the biggest successes that the project had was getting the combat to play out smoothly. Looking at it now, I would want to get the multiplayer aspect into the game, along with the original storyline.
“Jon is a humorous individual who is at his best when placed in a task oriented work environment. He is adept at receveing critique and implementing quick changes as possible and leads projects when troubleshooting is necessary.”
Down the rabbit hole: Tower Defense
The Rabbit Hole: Tower Defense [2021]
Developed by Jon-Richurd Martinez
Responsible for
AI Navigation
Path Creation Tool
Tower Abilities
Down the rabbit hole was one of my class assignments in 2021. It is a Tower Defense game that includes ghosts, bats and slimes as the enemies, and a group of bunnies as the player’s towers. It was created with C# in Unity. I worked on this project by myself both inside and outside of class. I wanted to show this project off because I wanted to show that I have experience making tools that streamlined my work. The tool that I made allows me to change the map/track to whatever I want it to be, allowing me to create multiple levels faster without much setup needed. I want to go back to this project to flesh it out more with more towers and their respective abilities, as well as making a level selector so that the player could choose which level they want to play.
“Jon is hardworking indivdual that always strives to improve upon his work.”
Extraterrestrial Intruders
Extraterrestrial Intruders[2020]
Developed by Jon-Richurd Martinez
Responsible for
Enemies shooting at random intervals
Score tracking
player movement
Extraterrestrial Intruders was one of the first programming assignments I’ve ever worked on from 2020. This game was made as a re-creation of the arcade classic, Space Invaders in which the player controls the space ship underneath the bunkers shooting up towards the “intruders”. I re-created this game using Unity and C# when I was a freshman. When we were given this project, the movement of the intruders was already built in by my professor. I was responsible for setting up the movement of the player’s inputs, the shooting mechanic of the intruders and player, and general game flow. I wanted to show this project because I wanted to show where I started off as a programmer. If I were to go back to this project I would try to add some kind of bonus level and other levels so that it would present more of a challenge to the players.